Niet alleen David Cage is van mening dat we innovatie nodig hebben in de game industrie, want ook ontwikkelaar DICE vindt dat er wel het één en ander mag veranderen in games en dan met name first person shooters! Er moeten veranderingen komen in de gameplay en settings, anders worden gamers het zat en stappen massaal over naar iets anders.
Karl Magnus, general manager bij DICE, legt uit dat vooral first person shooter gamers hoge eisen stellen aan de games en dat als ze geen nieuwe innovaties of setting krijgen, ze zonder pardon overstappen naar iets anders. De FPS devs moeten dan ook iets doen om de aandacht van gamers vast te houden. Hij zegt:
"The core FPS shooter crowd has extremely high demands on what the games are, and how they are developed. If players don’t see some kind of new, if not revolutionary then at least evolutionary, step of rendering in every game they will start to lose interest And I think that is what’s happening. Because a lot of franchises out there don’t take this seriously; to actually make sure that we don’t just challenge ourselves on the gameplay aspect, or perhaps some other area like distribution method, but also how it feels, how it looks and how it sounds.”
Ook over de setting van de games heeft hij wel wat te zeggen. De modern setting van tegenwoordig begint ook al oud aan te voelen en het is tijd om iets nieuws te verzinnen.
“I think we’re going to start seeing people moving away from the modern setting, because every now and again settings or themes start to get stale and then everyone jumps over. At some point dinosaurs are the hottest thing and everyone is making games with dinosaurs, but there are trends. It used to be WWII, and recently it’s been the modern era and people are now moving towards near future. A developer can only make so many games in one particular era before it starts to get boring."
Wat dit hele verhaal betekent voor DICE zelf? Dat de devs zich gaan richten op het maken van een goede games, in plaats van de standaard shooter die iedereen verwacht.
“I think it’s our responsibility as game developers to always push ourselves when it comes to the experience of games. I’m not saying we’re going to build an FPS that will make you cry, or anything like that, but we want people to be amazed when they look at our games. And I think this is more important than becoming number one… we want to make the best game that we can, and we want that game to be the best one on the market. If gamers think that, then we’ve done our job. We’re not there yet, but we’re working on it.”
Bron: Power Unlimited

















